This was a project where my skills were tested. Within this project I had the opportunity to learn Motion Capture. I directed and captured over 60 animation clips, for various enemy walks/runs/sprints/attacks and idles, along with working with Unreals skeleton system, and the figuring out that system.
Along with being the Motion Capture director, I was also the texture artist for the enemy models, and the weapon designer/texture
Hunter - BTS for 3D Blend Shape
Hunter - Unreal Game Trailer